Guardian Cub – Gold Sale or Gold Sink?

The Guardian Cub isn't the only cat making money.

People can be such irrational drama queens.

Blizzard will do something from a business standpoint, and folks lose their minds.  Case in point, the Pet Store.  When Blizzard started selling in-game pets for out of game money, people lost their shit.  Blizzard became money-hungry in the eyes of the ignorant masses, and by offering vanity pets for dollars they were breaking the game, and killing puppies. It was so obviously just a matter of time before you could simply buy epics, buy levels, and buy gold.  So obvious.

The fact that people actually bought the stuff en masse, thereby encouraging Blizzard to sell more pets/mounts, was lost on the masses.

Watching people unravel like this drives me up the wall.  They make assumptions based on nothing but wild speculation, ignoring the fact that people have been buying TCG loot cards on eBay for hundreds of dollars since the card game first came out.  The second it was Blizzard offering up vanity items for a reasonable price (compared to the loot cards), it was a crime against common decency.  It was as if players were being ordered at gunpoint that they had to buy these stupid things or no more gameplay for them.

Fast forward to the Guardian Cub.  Well once again, it was so obvious that Blizzard was doing this as a way to subvert the gold sellers.  More importantly, it was Blizzard’s way of selling gold without actually selling gold.  Why, Blizz even said as much, stating that people who bought the Guardian Cub could sell it on the Auction House since it wasn’t a soulbound item.

I saw the Guardian Cub as something else.  It wasn’t Blizzard’s way of “selling gold”, since it wasn’t actually introducing more gold into the economy.  What they were doing was selling a gold sink, rather than introducing a new one in-game.  People were going to pay for this gold sink, and server economy was going to determine how much that sink was. Assuming, of course, that people bought the pet to sell rather than use like any other vanity pet.

For the first time, I think Blizzard did something a little underhanded.  They played on the natural greed and laziness of the player base and planted that gold-making seed.  Hell, even WoW Gold Bloggers knew it wasn’t going to be successful for long.  After a couple of weeks, the pet price would bottom out and it wouldn’t be the gold grab people thought it would be.

Turns out it only took a couple of days.

I checked several servers on the Undermine Journal and after about three days, prices seem to be sitting at 5-8k gold.  AHSpy did a better job and listed the average across all servers, which for U.S. servers appears to be about 8600 gold.  Eight and a half thousand gold for a ten dollar pet.  A quick Google search came back with gold sellers offering up prices of about one dollar per one thousand gold.  Even the mouth breathers can do the math on this one.

The Guardian Cub seems to be showing a shift in Blizzard’s marketing approach.  Instead of playing to people’s ego and vanity by giving them cute things to buy, Blizzard hit them in their greedy spot and scored in a big way.  I would not be surprised if they announce at some point that the Guardian Cub is their best seller to date.  If they do, I guarantee those sales aren’t just because that thing looks cute.  Once again, the players will be to blame for the success of the pet.

And once again, the players will bitch about Blizzard selling it in the first place.

Ghostcrawler Introduces The Pandaren Monk

Kung Fu Pandaren Monk

Blizzard Insider sat down with Lead Systems Designer Greg “Ghostcrawler” Street and discussed the new class/race combo in the upcoming expansion Mists of Pandaria:

Blizzard Insider: How will the pandaren race differ from the other races of Azeroth? What ideas are being explored for their racial abilities?

Ghostcrawler:Ultimately, the challenge with races is to make them feel unique without actually providing them with so much power that players feel like they don’t have a choice in which race they want to be. If tauren are the best warriors, then Horde players might feel like they are sacrificing too much in order to try out a different race or stick with a race they really like. With the pandaren, you probably won’t see anything so amazing that everyone gravitates to them… except that their art and animation is just so wonderful.

The biggest difference for the pandaren is that they can join the Horde or the Alliance, which is something we’ve never tried before. That alone will make them feel unique. They also have a very strong cultural kit. Our trolls might be somewhat Jamaican and the draenei have Eastern European accents, but the pandaren have a very strong Asian influence. That affects everything from their animations — which have a martial arts vibe, even for non-monks — to their hairstyles.

For racial abilities, we’re giving them a bonus to cooking… and to eating. We’re also giving them a moderate bonus to rested experience to make it less daunting to level one all the way up to level 90. They also get the mystical-martial ability to paralyze opponents by touching their pressure points. Finally, we came up with a silly racial, Bouncy, that causes them to take less falling damage. While the pandaren are as noble and epic as any of our races, we felt like we had to acknowledge their, shall we say, endomorphic body shape in some way.

Of course, as with any design this early out, this may all change by the time the new expansion goes live.

Insider:How did the team decide on monks as the new playable class? Were there any other ideas that were considered?

Ghostcrawler:We settled on the pandaren race first, and after that, the new class was a no-brainer. We actually did discuss whether World of Warcraft needed a new class at this time. As awesome as they are, it was disruptive to add the death knight, and it took us some time to get them feeling fun and balanced. Ultimately, though, we decided the time was right, and at that point the big decision was whether the new class would be a Brewmaster specifically, or a monk that you could play with a Brewmaster kit. At the moment, we’re going with the tank being the Brewmaster, but that could change.

Insider:How will the monk differ from other classes?

Ghostcrawler: We’re trying a few different things. For now, the monk has no auto-attack, which is unique among melee classes. The monk has a different resource as players might expect, where they have both light and dark resources that power different abilities. We are even trying to have the monk healing spec use a lot of punches and kicks. While monk characters will care about weapons, and weapons contribute to their damage and healing, you don’t see the weapons in a lot of attacks. We save them for some of the big finishers.

From a non-gameplay standpoint, the most noticeable difference is the huge number of animations the monk has. When you think of a magic-using class, you think of a lot of splashy spell effects. With the monk we thought it made more sense to invest heavily in animation, and the artists really delivered on that.

Insider:How are you structuring the monk’s talent tree?

Ghostcrawler: Well, the talent tree design overall is changing dramatically in Mists of Pandaria. Each class will just have one talent tree with a lot of attractive — and hard — decisions. However, like other classes, the monk will have three different specializations available at level 10. For now, we are calling these for the melee damage spec, Brewmaster for the tanking spec, and Mistweaver for the healing spec. The Brewmaster should have the feel of dodging and weaving in combat, reminiscent of the drunken master from martial arts flicks. The Windwalker will be the kung fu master who beats the crap out of opponents with fists and feet. The Mistweaver is partially the wise healer archetype, but like the old men in martial arts movies, he can beat down his enemies as well.

It’s also worth pointing out that even though many races can be monks, the story of the game is that it is the pandaren who introduce the ways of the monk to the Alliance and the Horde, so even non-pandaren monks will have a strong Pandarian — the continent — kit.

Insider:What are the challenges involved in adding a new class to the game? Were there any specific things you learned from the addition of the death knight class in Wrath of the Lich King that you hope to apply to the monk?

Ghostcrawler: Adding a class is one of the most challenging things we can do. There are a couple of mistakes we made with the death knight that we’d like to avoid. The death knight resource model, for example, ends up feeling really complicated. We also had some balance problems early on, partially based on — possibly biased — feedback that the death knight felt weak. We didn’t want our brand-new class to feel neglected, so we overdid it a bit. Then when we got them back in line, it felt to the death knight players like we had pulled the rug out from under them. On the other hand, the death knight is a really iconic character for World of Warcraft, and the class abilities and spell effects really deliver on that fantasy. We need to make sure the monk feels just as cool and really delivers on what players expect a monk to play like.

Insider:How will monks be itemized?

Ghostcrawler: They wear leather armor, so the tank and DPS monks will want the same Agility-based armor that rogues and Feral druids wear. The healing monk will want the Intellect-based armor worn by Balance and Resto druids. For weapons, the two signature items are fists and staves. At the moment, we are focusing the Windwalker on fists and the Brewmaster on staves, but we might give players more flexibility than that. The melee monks can also use weapons like one-handed maces, axes, and swords. The Mistweaver can use healer staves, maces, axes, and swords. Monks can’t use shields, and no melee class uses ranged weapons any longer.

Insider:Thanks for your time. Is there anything else you’d like to share before you go?

Ghostcrawler: One of the victories we had with the death knight came when we introduced a fun ability at relatively low level that became synonymous with the class. I’m talking about Death Grip, which lets the death knight yank enemies over to him. We decided we needed something similar for the monk, so we came up with Roll. Roll is like a combination between warrior Charge and mage Blink. Unlike those two abilities, Roll can be used sideways or backwards as well. It looks great to see a character, a pandaren especially, tuck into a somersault. It’s a lot of fun.

Pandaren Monk - Mists of Pandaria