Author Archives: Donny Rokk

RotRL – Goblin Attack

Rise of the Runelords – Session Two

Having partaken in events of the Swallowtail Festival, the heroes now find themselves up to their elbows in combat as a large band of goblins have attacked the sleepy town of Sandpoint!

Blood, brutality, and the appearance of a masked hero? Yes, all of that and more! You can find the summary of the events over on our campaign World Anvil page by clicking HERE!

GM Thoughts

  • The session introduced a few of the town’s NPCs, including Sheriff Belor Hemlock and owner of the Rusty Dragon, Ameiko Kaijitsu. It also briefly introduced a vigilante character that the party may bump into again. This character will have certain healing powers that may allow them to aid the party down the road. One of the players is a cleric; however he will rarely be able to attend sessions. The town has a cleric, but his healing powers are limited. The vigilante may become an NPC that could travel with the party and act as healer should they decided to add this mystery character. I hadn’t decided exactly what to do with the vigilante, and the players didn’t seem to show a great deal of interest when they made their appearance. So this mysterious hero may end up remaining in the shadows.
  • What about the PC cleric? The player told me I could use the cleric as a healbot. I appreciate the effort on his part, but I don’t like using another player’s character. Should the dice go poorly and the character dies, I would feel guilty. My policy has always been that if a player can’t make it to a session, they just fade out of existence. When they can play, the character is there. In our last campaign, that resulted in some clutch strategy when the player ended up saving the party just by arriving in time.
  • Level One is tricky for characters. They’re just so squishy! One day they’ll look back on facing a group of goblins and laugh. One day.

Critical Role – Campaign 2 Finale

The Mighty Nein return to the Blooming Grove to process what they’ve endured and to take their first steps towards embracing whatever the future holds in store…

Well here it is… the end of the Mighty Nein and Critical Role’s second campaign.

There’s always going to be the comparisons between both campaigns. People will have their opinions as to which one was better. I don’t think either were poor, but each definitely had a different feel to it. Campaign One had characters reacting to the story arcs, while Campaign Two had the characters creating the story arcs for the most part. The first one was about the story, the second were about the characters.

I am very curious to hear the Talks Machina campaign wrap-up, because it felt for the longest time that there were potentially multiple chances to get a different BBEG. I know Lucien was always going to go after Molly (had he lived) but was the plan for him to be the End Boss the entire time? For Vox Machina, most of the story arcs had elements that linked them to the main story and Vecna. The Mighty Nein had what felt like several mini-campaigns throughout the main campaign, with the last one happening to have Lucien in it.

Still, congrats to the cast for wrapping up two entertaining campaigns. Hopefully we don’t have to wait too long for the third!