BM Hunter For Life

Or at least, until I can afford dual spec.
However, until that day comes (or until I overcome the burnout that has hit Rukgut), he will be The Rokk’s sugar daddy. But to do his job well, Ruk needs his spec. Post 3.1, he’s going with a 53/11/7 Beast Master spec. Now as far as rotations go, I picked this nugget of knowledge up over at Aspect of the Hare –
The WotLK Hunter Shot Rotation Compendium:
Last Updated: April 21, 2009 – Patch 3.1Beast Mastery:
The Shot Priority: Serpent Sting – Kill Shot – Arcane Shot – Multishot/Aimed ShotSteady Shot
Pike’s Notes: Not just Steady spam anymore, although I see plenty of non-hunters and even hunters running around who still think this is the case. Heck, I saw BM Hunters on the receiving end of mockery regarding this just today in trade chat. They are, I am pleased to report, quite mistaken. Beast Masters may not have quite so many shots and stings to juggle as the other specs, but they still have plenty to do and when you combine this with a Bestial Wrath glyphed and talented almost down to a minute, and your Kill Command which is on a similar cooldown, you’ve got lots to play around with as well. (optional– can be a mana hog so works best in conjunction with Replenishment) –This rotation depends largely on Glyph of Steady Shot– Steady is still a large chunk of your damage as a Beast Master and because it is so weak you need to do everything you can to pull it up, and yes, that includes keeping Serpent Sting up.
The rotation is adaptable on the fly to account for mobs that are nearly dead (when the cooldown for refreshing a Serpent Sting would not be worth the extra Steady damage), as well as deciding to put off Serpent Sting if Arcane and Multi are off cooldown, for example.
Marksmanship:
The Shot Priority: Serpent Sting (one time only) – Kill Shot – Chimera Shot – Aimed Shot – Arcane Shot – Steady Shot
Pike’s Notes: One of my favorite attributes of the Marksman spec is that you don’t have to worry about refreshing Serpent Sting– Chimera Shot does it for you. It will spoil you rotten, I promise.Note that Multishot is typically not in your rotation as a Marksman– it shares a cooldown with Aimed, and Aimed will generally pack a larger punch for you in the case of most current Marksman specs. However, if there is more than one target, and the tank has a good hold of them all, swapping in a Multi for Aimed will in fact result in a DPS increase. (This is the case with all three specs).
Use Readiness wisely, it can be used for great effect to get double Kill Shots after a trinket pop, for example
Survival:
The Shot Priority: Black Arrow – Serpent Sting – Kill Shot – Explosive Shot – Multishot/Aimed Shot (optional) – Steady Shot
Important! When Lock and Load procs: Be sure to squeeze one Steady or Aimed between your two “instant” Explosive Shots– that way you don’t overwrite your own Explosive Shot DoT. (You may also opt to “wait” between Explosives if you don’t have an instant ready– see the comments in this post for details.)
Pike’s Notes: This is me being biased, but with the introduction of Black Arrow and the current encouragement to use Multishot or Aimed, Survival has gotten a lot more fun and interesting for me in 3.1 than it was, well, pre-3.1. The overall “rotation” feels like a weird cross between Beast Mastery and Marksmanship, with a side dish of “random” tossed in, and it might take some getting used to but it’s certainly not boring.Black Arrow is interesting as it cannot be “refreshed” like Serpent Sting: it has a pretty hefty cooldown even with talents that reduce that cooldown. Still, it’s a not-too-shabby DoT and also a big DPS booster, and also your source of Lock and Load procs, that should be kept up anytime it is available.
Explosive Shot is still your ace in the hole here. You are more encouraged to use Multi/Aimed as Survival than as a Beast Master because you are more mana efficient and can probably afford it. Play around with it and see if it works for you.
Killing In The Name Of…
The most electrifying Tauren currently hanging out in Borean Tundra.
Seeing as how I’m on my WoW days off (stupid rural piss-poor internet that makes my eyes bleed) I’ve been doing some reading. Reading, as it turns out, is a good thing. When you read, you learn things. Things such as the stealth nerf to Death Strike. On the one hand, I’m glad to find out about this. I’ve been dying because I keep expecting DS to slap a bunch of health back on me, but that bar barely moved after 3.1 which had me concerned. Now on the other hand, Blizzard nerfed DS. Oh well, one less ability I have to worry about. Let me tell you, when you’ve got multiple mobs pummelling you, getting back 5-15% really isn’t going to do much more than let the mob hit you just one more time before they pry your chest cavity open and see what makes you tick.
For the record, The Rokk runs on a delicate balance of Awesome and Win.
Oh, and I once again missed the memo where our talent points were refunded. Again.
So. Spec hunting. Oh yeah, and of course all the listed specs are for T7, level 80 raiders. Good times.
Searching, searching. Oh what the Hell. This one looks good. I found it over here.
A build that works similar to 50/0/21, but adds the ghoul permanently to your mix. It sacrifices the 10% damage and 10% ArP from Blood Gorged for filled talents in Unholy, and a permanent buffed ghoul. This build is very easy to manage and intuitive to play, showing similar numbers to the other specs in dps tests. There is debate as to it’s scaling potential, as a Ghoul automatically means increased scaling from all your stats (as they would apply to yourself and the ghoul). The extra point can be placed in a 1pt talent in Blood (Vampric Blood, Rune Tap, Mark of Blood), or used to finish out Epidemic. Always renew Unholy Blight before using DC if it’s about to/already has run out.
Rotation:
DS-IT-PS-HS-HS
HS-HS-DS-HS-HSDS can be used before applying diseases due to its independence from disease multipliers. This also immediately gets your 10% AP buff up from Abomination’s Might. The position of disease application in this rotation is why only one point of Epidemic is needed.
I decided to build the Blood tree first. Of course, being on the poor interweb access means I have to wait until Friday to see how this pans out in a pre-80 build.





