Author Archives: Donny Rokk

Stand By

Hey folks, quick one. This week got away from me. Between night shifts, prepping my own campaign, and my body deciding it wanted to be sick instead of useful, there was no post. I’d love to tell you I was doing something cool with the time. I was mostly horizontal.

Next week, though. Next week we’re talking about your villain, and specifically about the fact that he doesn’t exist on Wednesdays. He’s in a drawer. He’s in your notes. He’s not in your players’ heads, and that’s why they said “wait, who?” when you brought him back after a month off. Three tricks, ten minutes a week, no extra prep you can’t afford. See you then!

The 10-Second Map Trick for When Players Go Somewhere You Didn’t Plan

Your players just walked past the tavern you spent two hours writing. The one with the secret basement. The one with the ledger that ties into three future plot hooks. They walked right past it and knocked on the door of a random house you invented on the spot thirty seconds ago because someone said “let’s check that place instead.”

Guess what? That house needs a floor plan now. Immediately. Your brain has maybe two seconds before someone asks “okay, what do we see when we walk in?”

This is the moment every GM fears. It’s also the moment that separates a fine session from one your table talks about for years. And the fix isn’t more prep. It’s a ten-second trick you can use at literally any table, with zero art skill, and zero fancy tools.

Let’s fix this.

Read the rest of this entry