Blog Archives
Pathfinder Session Recap: Heart of the Labyrinth

In this First Edition Pathfinder session recap of our Age of Worms campaign, the party faces deadly challenges inside the Heart of the Labyrinth, battles their former ally Kaldir Stormrage, and narrowly escapes the grasp of the infernal devil Pyraxus. Plus, a tense meeting with Elric Toplo uncovers dark truths about the Ebon Triad and the looming Age of Worms. #TTRPG #Pathfinder
Cal Volsung stood at the edge of a nightmare, his hands trembling as the theyrium cocoon whispered promises of power. Its foul essence slithered through his veins, twisting muscle and sinew, turning him into something else. His skin darkened, the edges of his vision swam, and he saw his hands become long, spidery things—drow hands. The curse clung to him tighter than a drowning man’s grip, and no matter how hard he fought, it was there. Oh, he staggered back out of the cocoon’s reach, sure. But the sickness inside him lingered, a poison worming its way into his soul. The others stood in a circle, silent, knowing what they knew but not wanting to say it: Cal was marked. And no one knew if that mark could be erased.
The Heart of the Labyrinth, that wicked engine of doom, sat dead and cold at the chamber’s center. Its once-thundering pulses had gone silent, and for a heartbeat, it felt like the whole world held its breath. Then the air grew heavy, thick as bad dreams. Shadows stretched, slithering up the walls like oil slicks. And that’s when they heard it—a low, rolling chuckle that seemed to come from nowhere and everywhere at once.
It was Pyraxus.
His voice slithered through the air, mocking them, wrapping around their throats like a noose. “You think you’ve won? This maze—my maze—isn’t just gears and stone. It’s flesh and bone. And you? You’re inside me.” His laughter filled every crack, every shadow. The temperature dropped, and the walls seemed to inch closer, like the whole labyrinth was swallowing them whole.
Kaldir Stormrage, the half-dragon berserker, gritted his teeth as the voice wormed its way into his mind. Pyraxus whispered promises sweet as honey and dark as tar—power, brotherhood, purpose. Kaldir, already hanging by a thread, felt that thread snap. His eyes glazed over, and his scales took on a dull, infernal sheen. When he opened his mouth, it wasn’t a man’s roar—it was the guttural bellow of a devil.
The fight was brutal. The party threw everything they had at their former ally, but Kaldir fought like a wild storm, fists and flames battering them with the fury of a god gone mad. They shouted his name and begged him to fight the corruption, but it was like shouting into a storm—he couldn’t hear them. And in the end, they had no choice. Their blades found flesh, and Kaldir fell, his monstrous body hitting the ground with a dull, final thud.
That’s when Pyraxus’ voice came again, dripping with glee. “You think killing him freed him? No, no, his soul is mine now. You only saved him from one prison just to toss him into another.”
Before the party could catch their breath, the treasure hoard at the heart of the Labyrinth began to move. Gold coins lifted into the air like a swarm of angry wasps. Gems glittered with a dark, hateful light as they spun into a storm of metal and malice. The hoard came alive, and it wanted blood.
It was chaos—coins cutting through flesh like razors, gems smashing into armor with bone-shattering force. The party fought tooth and nail to survive the storm, but it was like trying to hold back the tide. They couldn’t win, not like this. Their only hope was the Clockwork Gate at the far end of the chamber, the portal flickering like a candle on the edge of going out.
With trembling hands and racing hearts, they worked together, each second feeling like an hour, assembling the gate piece by piece. And all the while, Pyraxus was in their heads, whispering doubts and fears, filling their minds with images of failure. One wrong move, one missed bolt, and they’d be trapped in the labyrinth forever.
Just as the storm of treasure closed in for the kill, the gate roared to life with a mechanical clatter. They leapt through, one by one, hearts in their throats, as Pyraxus unleashed one final illusion—a blaze of hellfire and chaos, the walls crumbling, the air turning to poison. But the heroes knew it wasn’t real. They had to know. They clenched their eyes shut, gritted their teeth, and stepped through the gate—one last leap of faith.
Tike Myson was the last to step through. As the portal swallowed him, he glanced back over his shoulder one final time. Pyraxus stood at the center of the storm, a devil made of shadows and fire, bound to a prison of his own making. And then, the gate slammed shut, leaving the Labyrinth—and its infernal master—behind.
A Meeting with Elric Toplo
The heroes barely had time to catch their breath before the summons came. Elric Toplo wanted to see them, an old friend of Alfie Bud and a scholar of dark things best left buried. When they arrived at his estate, they were met by Pollard, a wiry old butler whose eyes held too many secrets. He led them through the grand foyer, past ancient suits of armor and faded banners from battles long forgotten. There, among the relics of another time, hung a painting—two boys kicking a soccer ball across a sunlit field. Alfie and Elric, once friends, before the world grew dark around them.
Elric met them in the parlor, a room that smelled of old books and pipe smoke. He was a thin man, his frail frame wrapped in a scholar’s robes, but there was steel in his eyes. When he spoke, it was with the quiet authority of someone who knew too much. And what he knew now was the stuff of nightmares.
Green worms. The kind that don’t just kill you—they take you. They burrow into your flesh, into your mind, turning you into something else. Something worse. And these weren’t just mindless undead; no, these creatures were part of something bigger. They were pieces of Kyuss Descimus, a necromancer who dreamed of godhood and damn near got there. Elric told them how the worms spread like a disease, each one a piece of Kyuss’ mind, each one whispering his will. And the Ebon Triad—they were working to free him. The prophecies were already in motion, gears turning in the shadows, and if the heroes didn’t stop it, the Age of Worms would come.
GM Notes
Running this session was a little like trying to balance on a knife’s edge. It had moments where everything clicked into place like clockwork gears, and others where I could feel things slipping, no matter how tightly I tried to grip the narrative. Here’s where the session shined, and where it didn’t.
What I Liked About The Session
- The Kaldir encounter – a shot at salvation that slipped through their fingers.
I wanted to give the players a real chance to avoid having to fight Kaldir, their ally-turned-berserker. The encounter wasn’t just a hack-and-slash; it was a puzzle wrapped in tragedy. They had different ways to pull him back from the edge—through persuasion, tactics, or skill checks designed to disrupt the mental grip of Pyraxus. Unfortunately, the dice turned cold on them at the worst moment. Still, that’s the kind of heartbreak I love in a game: the players had the tools, the opportunities, but fate had other plans. A gut-wrenching failure makes for a better story than an easy victory any day. - The Escape Protocol – skill checks done right.
Here’s the thing: I’ve got one player whose PC is built to absolutely destroy skill checks—high bonuses stacked across Knowledge and various proficiencies. And yeah, that tends to leave the others twiddling their thumbs when those moments arise. But the Clockwork Gate sequence forced everyone into the spotlight. Sure, Mr. Skill Master got his moment to shine, but this wasn’t just his show. Every player had a role to play; the clock was ticking, the pressure was on, and success was a team effort. That tension, where everyone contributes meaningfully? That’s the gold standard I aim for.
What I Didn’t Like
- The Elric Toplo info dump – when sticking to the script goes sideways.
Here’s where I dropped the ball. I leaned too hard on the published material, which ended up biting me. The whole idea was for Elric Toplo to provide critical intel on the green worms and the Ebon Triad, but my Skill PC had already aced some big rolls earlier, uncovering most of that lore. By the time they met Elric, it felt like a rerun—info they already knew but wrapped in a fancier package. I should have improvised—pivoted off-script and given Elric something new to add, a breadcrumb that wouldn’t spoil future events but still rewarded the players for their patience in getting to that point. Lesson learned: just because it’s written doesn’t mean it can’t be rewritten on the fly. Keep it fresh, keep it dynamic, or risk having those high-stakes moments fall flat.
DnD – Writers Edition
With NaNoWriMo just over a month away, I thought I’d share this video from Mann Shorts that touches on two of my favorite things – RPG’s and Writing! It’s like a reality sandwich of dice rolling and disappointment!
NaNoWriMo Lessons

I realize this is my World of Warcraft blog, but since everything is content and I just completed this, guess what? It’s going up on mah blahg.
NaNoWriMo – National Novel Writing Month. That, ladies and gentlemen, was my November.
I did it. I got my 50,000 words in 30 days. I actually did it in like 29 days, writing a bit during my night shift at work to finish it off. But in the end, I did what I set out to do. What’s even more surprising is that I liked what I ended up with and plan to edit it. I feel like this is going to be something that I do something with. Even if the end result is that I publish it and produce one single print copy for myself, it will be worth it.
Now many people, authors, whatever, finish NaNoWriMo and then publish a blog post discussion things that they learned throughout the process. Well, buckle up, because I’m jumping on that hype train, choo-choo! The difference is that most other people who write these types of posts are actual authors with publishing credits, Youtube channels, or even something remotely resembling real experience. I’m just a guy who decided that he had more years behind him than in front of him, and it was time to put up or shut up.
So here’s what I learned during my NaNoWriMo experience.
- Don’t stop writing. Derp. Sure, this should go without saying. You don’t get fifty thousand words in a document by wishing them there. You actually have to sit at a keyboard and put fingers to work. What helped me hit my daily word count was doing word sprints. I would use the website Write or Die for my sprints. I would set my limit for 850 words or so, knowing I could do that in about twenty-five minutes or so. I’d do two a day – once in the morning, and once in the evening. Two quick blocks to get it done.
- Give your first draft permission to be shitty. I have read this literally for decades. I have read this online, in books, and heard it in talks that authors would give to aspiring writers. NaNoWriMo isn’t about writing a flawless draft. Sure, many authors who do NaNoWriMo use it to develop a draft for their next novel. They have the chops and probably live the NaNoWriMo life where they are writing every day anyway. But for first-time authors or people who have written little things before and have been told they should write a novel, it can be pretty overwhelming. Two days in and I hated what I was writing. HATED it. I actually stopped writing (breaking my Rule 1) because it frustrated me so badly. But then I thought about it and reworked my mindset. This was about putting words down. It was about giving myself permission to be horrible. That’s what first drafts are for. That’s why you have a second, third, fifth, tenth drafts. Just put the material down. Clean it up in future drafts.
- Don’t edit as you go. This was kind of the lovechild between Rules 1 and 2. I started writing and felt the story changed as it went along. But rather than going back and making changes, I just kept writing as if those changes had already been made. “But won’t that make your draft hard to follow?” Why yes it would if I was silly enough to have anyone else read it. But since Rule 2 was in effect, I plan to wait and polish that turd before I let anyone else see it. Edits take place in future drafts. NaNoWriMo was about getting it written down.
- Listen to the story. This was a bit of all the other rules. Things changed as I wrote, which made every chapter interesting for me because it was all stream of consciousness. I had an idea where I wanted the story to go, but how it got there I wouldn’t know until it happened. By the end, my story had gone places I hadn’t expected and redefined aspects of the world I had created. It might happen again when I go back for the second draft. Who knows!? That’s part of the excitement of writing. Some of it may be formulaic but some of it can pick inspiration and creativity out of anywhere.
That’s what I learned from the experience. But if there’s one piece of advice I could give someone who has never participated in NaNoWriMo but have that idea in their head, it would be this:
JUST. DO. IT.
A lot of people say it. I’m saying it too. The difference being I’m just a guy. I’m not an author. I may be one day, and might even dare to call myself a writer. For now, I’ll settle for being someone who wanted to get a story told, so I did it. Trust me, you can too.
See you in NaNoWriMo 2019!
Only a week into 2018…

It’s been about a week since the start of 2018 and I think I’ll be sleeping out the rest of this World of Warcraft expansion.
It pretty much dawned on me when I did a preliminary calculation of my Hordeside Order Halls. The total came to about 59,000 gold. Now that’s nothing to sneeze at for one week of essentially logging onto my Legion app. But prior to this, I was putting up much bigger numbers. I did that by logging in twice a day, every day. But lately I’m only logging in once, almost every day.
We’re just talking about the app here. An icon on my damn phone, that I carry around with me all the time. That’s not even logging into the actual game, which I have rarely done for more than a couple minutes a week to refill my Order Hall resources.
I’m not even keeping up with WoW happenings. I’ve seen Youtube videos (isn’t that were most folks get their WoW news these days?) where people are mentioning events like buying Legendaries from vendors, and the release of the cinematic where we will retire our artifacts.
I’m not an end game players. I don’t raid, so I don’t care about Legendaries. I know it’s a pride thing for some people, and more power to them, but I couldn’t care less about the status of Legendaries. Legendary items should be rewards at the end of a long quest. Not something you luck into. But that’s old school RPG me.
As far as artifacts go, I think that was the last of my motivation for logging in. Why spend time making my weapon better when I’ll just be handing it in a few months from now. Especially when I have no reason to log in and use it.
I know me. I ebb and flow as far as my WoW interests go. I’ll be bored, then I’ll get bit by the bug and start playing something different. Maybe it’ll be to renew the Ironman challenge. Maybe I’ll want to wreck face in PVP. Maybe I’ll want to build a fortune on a new server.
Right now though, I’ll just keep clicking my app. There’s things in the really real world that have my interest, like the writing bug that bit me again and consumes my waking hours. Like the Pathfinder campaigns that I’m participating in and running. Also, the damn 2018 Pushup Challenge, where I try to do 2018 pushups in 2018. Currently I’m sitting at just over 500.
What are you doing to keep yourself occupied lately in WoW?
Gold, GM, and Gym Stuff

Been one of those weeks.
Dumping site today. That’s what this is, because I’ve got some free time and about a dozen things I need to get done. But I want to post something because I don’t want to let this blog slip. So yeah, I’m posting.
Useful? See picture above. I had a long weekend. So, things!
- In World of Warcraft news, I made about 90 grand in gold with my Horde
garrisonorder hall. Alliance-side, I sold a few Hexweave bags but made about ten thousand gold with three halls running. Both of them ended up netting me enough gold on each server that I managed to buy two tokens. One went to pay for a month of gameplay, and the other got banked so I could transfer an alt to the new Horde gold machine. He’s slowly getting set up.- Briefly, setting up an Order Hall – for me at least, consists of getting six champions, unlocking slots to add the buff tokens on each, then getting their iLevel to 890. At that point, I will run the Meatball questline for the BEST ORDER HALL CHAMPION. Once I have him, I’ll either unlock the seventh slot or I’ll check the flowcharts and deactive the champion that’s performing the worst.
- Blizzcon just over two weeks away. I need to print out my ticket stuff, flight info, confirm my AirBnB closet that I’m staying in, and keep the Vitamin C rolling to stay healthy. I’ll be living off of protein bars, clean underwear, and cleaning products. Packing light is what I’m saying here.
- Tomorrow night I’ll be GM’ing my second Pathfinder Society scenario. The first one was a decent 6/10, but with the players a little more comfortable with their characters and me repeatedly running the scenario in my head to prepare, I’m hoping to put up some stronger numbers. I may even get some character scalps – it’s poor form to kill new players in their first RPG session ever. That’s out of the way, so all bets are off.
- I want to get my short story published before Blizzcon. Yeah, I’m working on a short story. I’m overthinking it, and I know I just need to get it all down and out into the world. But there were parts of it that I wasn’t happy with. Maybe it was the sleep deprivation, but a couple ideas hit me when I woke up this morning. I made notes. Now I need to make it all happen.
- I have to get my gym routine sorted. Currently I’m doing the “hit the cardio to try and look pretty for when I meet my fellow nerdlings at Blizzcon”, but I need to get back to doing what I was doing at my old gym. I moved to a closer gym because the commute to the old place was eating up precious hours in the day. But the new place doesn’t have the gear that the old one did. So I find myself nitpicking when I just need to give my head a shake, find something heavy, and lift it repeatedly. And by “something heavy”, I mean something other than my lead ass.
See? Busy nerd here. No life-altering updates here, but I thought I’d touch base.
Consider this base touched.
Rokk out.





