Blog Archives
Second Darkness – Episode 67

Having survived the ambush at the Shrine of Black Blood, the Guardians of Golarion plan their next move, unaware of the forces that are moving against them. Will they discover the treachery in time? Or will be be sent to their impending doom, cursing Golarion to utter destruction?
Find out in Second Darkness Episode 67!
Artwork by Paizo.
Second Darkness – Episode 65

Apologies for the lack of updates on my Pathfinder campaign, Second Darkness. We have been meeting in person once again. The remote sessions have been fine, but nothing beats playing in person. The chemistry can’t be beat.
That being said, we are entering the final book of Second Darkness – Descent into Midnight! The Guardians of Golarion must now enter the Darklands to save not only the elven kingdom of Kyonin, but all of reality!
You can check out the latest episode of Second Darkness (Episode 65) by clicking HERE. If you’d like to catch up on any of the past episodes, click HERE and click on the Second Darkness Episodes link on the left side of the page.
Second Darkness – Episode 58

It appeared that the Guardians of Golarion had achieved a victory of sorts by destroying the remaining dragon shard of Zalatas. However, while they did alter the visions shown by the Readers of Minas Amer, the disaster seemed to now be focused on a single city – Iadara, the elven capital of Kyonin.
What will the Guardians do? Find out in Second Darkness Episode 58 – Dire Warnings!
Second Darkness – Episode 57

Deep within the Warlock’s Crypt, the Guardians of Golarion narrowly evaded the devastating effects of the portal trap. That was the least of their worries, as they came face to face with the lich Rommath the Ageless, Overlord of Enkirel. But all roads lead to the Dragon Shard of Zalatas… and someone else was waiting at the end of that road.
Find out what happened on Second Darkness Episode 57 – The Warlock’s Crypt!
Second Darkness – Episode 56

“We beat a demi-god and almost died to these bugs.”
To say that my players were frustrated by our last session would be an understatement. We started two hours earlier to try and cover more of the crypt, and in the end, they only progressed slightly further than they did the session prior.
I’ve been generous with my players as far as gear went. They’ve been able to custom order several magic items, mostly the typical sort – weapons, armor, stat buff items. Five characters at Lv 10 with no shortage of wreckage capability. A few will break out a class ability and call it “broken” because it’s just so good. They’ve been challenged in straight-up fights, but for the most part, they haven’t met a beast or creature they couldn’t stomp.
Enter the rot grub swarm.
These flesh-eating maggots can be pretty nasty. They’re only CR 7, so on paper they should have been a cakewalk. That is unless the party can’t get around two tiny issues. One, swarms of “fine” sized creatures are immune to all weapon damage. Two, they cannot be harmed by spells that target specific creatures. However, an area of effect spells does an additional 50% damage.
But if you have a group of level ten adventurers with meaty weapons and no area of effect spells?
See the quote above, and check out the session summary below.
Second Darkness Episode 56 – Lethal Bugs and Feeble Minds.





