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Grinding Levels for Gold

Ding. Another 110.
Congratulations.
Yep, got another Death Knight to 110.
Uh, what? Don’t you have, like, six DK’s at 110 already? And most of them on the same server?
Okay first, I only have five Death Knights at 110. Second, I just leveled him up for the gold.
Again, I ask – uh, what?
Like in Warlords of Draenor, I strive to make gold with minimal time investment. This means having many alts set up in such a way that each can earn a bit of gold quickly, rather than one or two characters grinding for longer periods of time to earn gold. It all adds up, in both time and gold, and both are valuable.
In Legion, I feel like I’ve found the best way to make gold with minimal time investment. How? A mix of professions, World Quests, and Class Hall qualifications. Let me explain. No, that would take too long. Let me sum up. For each character –
- Cooking at 100 – World Quests with Bacon rewards. Bacon sells well.
- Gathering Profession (specifically Skinning, Herbalism, and Mining) – World Quest with a rare drop reward. This usually involves killing only one mob to get 1-5 of those rare mats. Those mats also sell well.
- Tailoring Profession – Make Hexweave Bags every three days. It’s like a recipe for printing gold.
- Enchanting Profession – Complete a World Quest with a purple drop. Disenchant drop, sell Chaos Crystal for muchos gold.
- Order Hall – Class Upgrade that allows for the ability to auto-kill one World Quest every 18 hours. Use that nuke to gain Blood of Sargeras, Resources, or Professions rewards (see above). Not all classes have class halls that provide this. Death Knights do, as do Warriors (AKA my two main groups of alts).
If I manage to get all of that done on a character, it can take about five minutes and net me mats that will sell for a grand or so in gold. Repeat every day, and that’s seven thousand gold a week, twenty-eight thousand a month. Multiply that by four and I’m damn near buying a token a month with not all that much time investment, all things considered. That’s all above and beyond what I earn just by playing World of Warcraft on my main.
While poking around on one of the servers I had an army of alts on but no longer really play, I found a DK with some potential. He was level 100, with maxed Herbalism. His garrison was also sound – Level 3 with enough followers to generate resources and the Pleasure-Bot for buffing my Tailoring Emporium. Coincidentally, I had just bought a couple of tokens and was flush(?) with Blizzard Bucks. So I thought, what the Hell. Level another toon up, transfer him somewhere I may be more active and plug him into the gold making routine.
So like I said at the beginning of this post – Ding 110. I’ve just unlocked World Quests, and finished the Broken Shore scenario on my latest addition to the family. Once I get him a little further along (geared to the point where he can survive the necessary World Quests), he’ll be yet another cog in the production wheel.
Only that wheel’s got some golden hubcaps, playa.
Addendum – I swear, being a shift worker messes with your concept of time. I had no idea it had been so long since I posted. Seems like only a week or two, rather than a month.
Gearing Alts in Patch 7.2
I don’t usually pay much attention to patch notes. Just put the content in the game, and I’ll play it if I can. If there’s changes, fine. I’ll deal. I’m a grown-ass man playing a video game. It’s fine.
However, I will admit that Patch 7.2 has had some pleasant surprises for this grown-ass man. It’s taken an expansion and turned it from being very alt-unfriendly to busting out some very forgiving catch-up mechanics for alts.
Captain Fun had just reached 110, and I’d been wondering how long it would take for him to be, well, not so far behind everybody else on my character roster. Luckily for me, Bellular had recently released a video that addressed that very issue. In fact, it’s this video right here!
HERE!
It’s a great step by step process in setting an alt up for success in a Patch 7.2 world. For example –
Artifact Knowledge
- Get the compendium from main that boosts alt to AK 20.
- Do five quests that the AK guy will have for you @ 500 resources a pop, and voila AK 25!
- Do not do any Artifact Power quests yet, tiger!
- Now go ye forth and do the Broken Shore scenario. Follow the breadcrumb quests. Khadgar will have a quest to use a tome in three different locations. Continue on the quests until they send you back to your Order Hall. Hand in your quest and be rewarded with a tome that will bump you up to Artifact Knowledge 26 (100k% bonus to AP, as opposed to the 25k% at AP 25).
Gearing Up
- Either pick up the crafted gear (which now starts off at an iLevel of 835 rather than 815) or run some Normal/Heroic dungeons.
- Run through the Broken Shore, kill rares & farm Sentinax and get some Dauntless tokens.
- Khadgar will give you a quest for the new dungeon, Cathedral of Eternal Night, which rewards a nice relic.
- World Quest gear scales from your current iLevel, and should reward gear at around 855-865.
- World Quest Dungeons rewards 865 gear.
- Nighthold LFR should fill in any slots that are lacking.
Artifact Power
- Three Emissary caches and dungeons should be enough to get your Artifact weapon to Rank 35.
And did it work? Well, Captain Fun went from an iLevel of around 780, to running Heroic dungeons (iLevel 825 needed) with his Artifact weapon at Rank 34. Total run time, maybe four hours.
Well played, Blizz. Well played.






