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Speed Leveling A Monk
I’m having fun leveling Merculees, my Human Alliance Monk. The one hour, 50% xp buff, is just enough for my usual playtime. I’ll either quest for an hour, or mix in some PVP if I’m feeling particularly feisty. Between heirlooms, xp buffs, and rest time buffs, the leveling experience has not been too painful. So far.
Then I came across this video, which opened the door to so many feel. The feels, people.
There were mixed emotions. I’m already leveling quickly, so maybe I should look for some of these items to help speed things up. Pandas seem pretty cool. What’s the harm in trying to level a Pandaren monk. Maybe I could do it Hordeside. Wait, I already have an Orc monk at level ten Hordeside. What should I do? What… should I… do?
I’m strongly considering starting a Horde monk, having him PVP as much as the Alliance monk, then having them race to at least 60. At 60, I could boost the winner to 90 and max out his professions as well.
But where to start?
World of Windwalker
The experiment continues.
I remember when I first started leveling my Windwalker monk. I figured I’d play around until level twenty or so, pick up the daily quest (which gave a 60m xp buff), and probably lose interest. Playing him in PVP seemed amazing, but that had more to do with what I expect was the Call to Arms for PVP being Warsong Gulch, given the amount of xp and honor I was getting per match. Once the sweet perks dried up, and I kept dealing with Alliance groups who seemed to forget which way to go to find the Horde flag, I began to feel like the Windwalker experience was starting to sour.
Then I remembered that PVE is also a viable way to level. Better, some might say. Especially with a 50% xp buff through heirlooms, and 50% through a daily quest. So I booted up my Zygor Leveling Guide and decided to try my luck with AI mobs.
Merculees is now level 34. Zoom.
I enjoy playing the Windwalker monk but I can’t pin down exactly what the draw is. I’m still using the killswitch macro (which you can read about HERE) but even if I wasn’t, there isn’t any complex patterns when it comes to killing with the Windwalker. Healing, rez, debuff, silence, all things the Death Knight can do. Maybe it’s the rolling, or the flying dragon kick that I like so much. Maybe it’s just something different than the plate-wearing killers I’m used to playing. Judging by the Crash Course video, things don’t change all that much at endgame either.
The drawback to leveling so quickly is that my professions are falling behind. I only have one – Mining – but I’m now in zones I can’t mine in because my skill level is too low. My playtime is still limited, so I can either continue leveling my monk, or go back and level my professions. I had considered getting skinning as well, given the amount of animals I was killing. I’d get xp leveling both professions (not so much with the skinning until the animals turned at least green), but I’d make more by completing a single quest at level.
I also started running dungeons. The xp is nice, the other players are hit and miss. No comments about anything I’ve done, good or bad (but how often do random players in a group make positive comments about anyone other than themselves anyway). No news is good news I guess.
The PVP is something I still want to do. But I admit, it’s frustrating. It’s tough running to a flag, or a node, and being the only one nearby. You look at the map and see your teammates either clustered together somewhere way off from where they should be, or so spread across the map it looks like the zone has measles.
Serenity now, serenity now.






