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WoD Gold Making – Patch 6.1

making_gold

Recently, I finished leveling another character to 100. That makes lucky number seven (and the third Death Knight). Yay me. I doubt I’m going to use him for anything – he’s got two gathering professions, so maybe he’ll be useful if I need extra herbs or ore or something. For me, it’s more a matter of having a deep roster of characters I can draw from in case I want to move servers, or factions, or just have them ready to roll out once the new expansion comes along.

Until that happens, I have to do something to take the pressure off the broken part of my brain. After leveling seven characters (the eighth – another Death Knight – is already 91), the OCD is clearly strong in this one. What that means is that I’m looking at spending about three to five grand in gold just to get the newest member of the 100 Club a maxed out garrison. Then there’s the matter of filling the plots, and upgrading each of those buildings to a level that makes them somewhat useful. That’s a song sung to the tune of a couple thousand gold.

Leveling a character is easy. Leveling a garrison, now that’s the real grind.

And Blizzard, they sure do love them some gold sinks. I’m not even going to begin to talk about the WoW Token, their latest and greatest gold sink, because I can’t afford to buy one. At this point the entire discussion of financial issues is sounding more like a piss-poor economics class rather than a video game filled with stabbing and orcs. So many damn orcs.

Sigh.

Bottom line is that people generally need more gold than they have. As we get deeper into the Warlords of Draenor expansion, the old methods of making gold have slowly dried up. The demand for gold, however, has stayed as strong as ever. So what’s a guy gotta do to earn some cheese in this Patch 6.1 world?

It turns out the simple answer comes down to a single word – farming. Actually, three types of farming.

#1. Raid Farming.

At some point during a dev’s meeting, someone decided that there was no point in creating new content since there was still so much old content that people hadn’t seen. So as a side-effect of the Great Stat Squish, it became easy (or fairly easy at least) to take down old raid content, solo. To sweeten the deal, they even added battle pets to the raid bosses (and created achievements for the pets as a double-whammy). The beauty of this system is that raid bosses tend to drop more coins and vendor loot than, say, dungeon bosses or whatever random World Boss that might be stumbling around. Hitting 25 man raids (from the Cataclysm expansion and below) on Heroic offers up the biggest loot, and most can be soloed with very little problem. They don’t take long to run, and a single clear can net you a few hundred gold.

Now Oldbess went and took the guesswork out of the equation by offering up this video. It lists a variety of old raids, the time it took to clear them, and roughly how much gold was earned per raid.

#2. Follower Farming.

Remember when Blizzard told us that garrisons were not going to be mandatory for progression? They were right. It’s also not mandatory to cross the Atlantic by plane. It’s just gonna take you a whole lot longer to get to where you want to go.

These buildings give so many passive bonuses just for having a full roster of followers, it’s insane. I have a monk with an iLevel of 655, and he got there with a mix of items he crafted (in the garrison) and gear rewarded from follower missions. Never in the history of ever has it been so easy to get something by doing practically nothing.

Now imagine taking that passive power and using it to make gold. All you have to do is load up followers with the Treasure Hunter trait, and they can make you a few hundred gold per day without you having to do a thing except sending them on their way.

Bellular describes the benefits of the Treasure Hunter trait in his video. You should watch it. Like, now.

#3. Barn Farming

There’s no other way to say it – selling Savage Blood on the AH is an easy way to make gold. Period. People who want to upgrade their crafted gear or weapons need anywhere from fifteen to thirty of these per upgrade rank. After patch 6.2, Felblood will be the reagent used in the upgrade process. Both of these come from the Barn’s epic work orders. As long as you keep the Barn filled with epic beasts, you could potentially be creating very valuable mats every day.

Allow my boy (and your boy too) Asmongold to drop knowledge on the joy of Barn efficiency.

Blizzard Sells Gold In Patch 6.1.2

Mama's got a lifestyle to maintain.

Mama’s got a lifestyle to maintain.

I’d like to read a question that I may or may not have actually received via email.

Dear Rokk,

Have you ever purchased gold with RL currency?

Sincerely,
Some Dude.

P.S. You’re awesome.

Now regardless of whether I actually received this email (ahem), I will answer the question.

Yes, I have bought gold online, through a third party site, for real cash money.

But not in WoW. It was in Everquest.

Why would I do such a thing? Well, I had the disposable cash and no real skills that I could use to make gold (or platinum, in this case). I had nothing to sell, nothing to offer. I decided that I would rather give someone ten bucks for a bunch of platinum so I could play the game and buy gear, rather than sit by the second torch in the East Commonland tunnel repeatedly shouting (but not spamming) “WTS (some arbitrary item).” Oh, and bonus points for you if you get the very old-school reference.

It wasn’t easy to make platinum in EQ.

World of Warcraft is another story entirely.

I’ve probably got about 90k gold spread across all of my characters. Most of that gold was made through selling tradeskill items, the occasional transmog doodad, and by farming and/ or questing. While I’ve been working on making gold, a few things had popped up on the AH that I wanted to buy but couldn’t afford. I just learned to live without it. I never considered buying gold because a) the gold came from hacked accounts (blood money) and b) I’d rather not have my account banned. So I stayed frugal and decided I wouldn’t buy gold.

Until now. Sorta. Indirectly.

In Patch 6.1.2, Blizzard is going to be getting into the gold-selling business. Kinda. They will have a WoW token in their store, which can be used to buy a month of game time. You’ll buy the token from the Blizzard store using real greenback-style money, and it will show up in a special slot on the Auction House. It can then be bought for a predetermined amount of gold (a pricetag that will be set by Blizzard).

Everybody wins in this deal. You’ve got the WoW Millionaires with more gold than they know what to do with, who can now use their fortune to pay for their WoW time. You’ve got players with a little disposable cash who might be looking to pad their character’s pockets, that can buy these tokens and sell them for gold. And Blizzard, well they get to makes more money, because they don’t have enough gold-plated toilets in their big WoW mansions.

It has yet to be determined just how much the tokens will sell for (either in gold or dollars). The speculation is that the prices will be determined by whatever gold is being sold for on third party websites. I poked around and what I came up with was roughly 1000g for one dollar. If a token is sold for $15, which is roughly the cost of a month of WoW time, then the token will sell for 15000g. Math stuff.

So going back to the question of buying gold (re: buying tokens and selling them for a fixed price on the AH)?

I’ll most likely buy a few tokens. Probably for some seed money so I can create and flip some more expensive tradeskill stuff. Or maybe I’ll just blow the gold on hats or something.

Are you going to be taking part in the token market, as a buyer or seller? Tell me in the comments below, if you would be so kind.