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Pathfinder Session Recap: Saints and Sinners

In our latest Pathfinder – Age of Worms campaign session (Editor’s Note: that’s Session 41 for the three of you keeping track), the party’s journey to Tymon for the Champion’s Games took an unexpected turn, plunging them into a tense encounter with desperate mercenaries and unveiling ominous glimpses of the larger threats lurking in the shadows. From a chaotic battle at a forest encampment to the chilling arrival of Saint Alduin and whispers of dark conspiracies surrounding Loris Raknian, this session was packed with drama, danger, and revelations.
For those so inclined, you can find more of our Age of Worms session summaries on our World Anvil page HERE!
The Fixers’ Camp
The day started simply enough. A quiet road, the kind of road that doesn’t give much back—just dirt and trees and the occasional bird. But then Cal’s eyes caught it: a little glint in the dirt, something small that didn’t belong. A poker chip from the Wavestone. That’s the funny thing about small things—they can drag a person into big trouble. Many of the passengers aboard the Wavestone had travelled this road the past day. However, only one had spent enough time in the Wavestone’s casino to still have a poker chip to his name – the Ruinlord’s coach/manager Ekalim Smallcask.
The trail wound into the woods, opening into a clearing that smelled like smoke, oil and desperation. Gears, vials, and half-finished machines littered the place like a junkyard for broken dreams. And there they were, the Fixers—a gang of tinkering misfits who’d bitten off more than they could chew. In the middle of it all was Ekalim, tied to a post but warning the Fixers that they wouldn’t like the outcome if his team were to find him.
The Ruinlords found him. The Fixers didn’t like the outcome.
Tike, Dunner, and Alfie tried to talk their way out of a fight, but Tike’s stare—the kind of thing that makes your skin itch—didn’t do them any favors. The Fixers twitched like over-wound clocks, and then everything unravelled. The fight was short, sharp, and mean like most fights are. When it was over, the ground was soaked, the air stank of burnt metal, and the Fixers were done—most of them dead, one tied to the same post as Ekalim. Fair’s fair, after all.
In the quiet after the storm, the party searched the camp while Ekalim, shaking off his bonds, muttered something about the Fixers’ debts and how the people they owed wouldn’t take kindly to losing their muscle. His voice wavered just enough to let the Ruinlords know he believed it.
Arrival at Tent City
The road ended at Tymon, where the city rose like a promise or a threat—maybe both. The walls were high, the banners snapping in the wind, and the noise was relentless: the clatter of merchants, the shouts of gladiators, the hum of a place that knew something big was coming. Tent City sprawled outside the gates like a carnival gone to seed, colorful and chaotic, with the kind of tension that clings to the skin.
At the Dusty Pavilion, the party met Tessara, a half-elf former gladiator with a bad limp, a sharp tongue and sharper eyes, and Gorik, a dwarf who looked like he could pour a drink and break a nose in the same motion. While Ekalim went off to “gather information” (whatever that meant), Cal leaned on magic to dig deeper into the shadows. What came up wasn’t pretty. Loris Raknian, the man behind the Champion’s Games, was a name people didn’t say too loud. They talked about a ruthless man who feared getting old and kept his grip on power by whatever means necessary. But the whispers went deeper, darker.
Saint Alduin’s Arrival
And then came the night.
The fires of Tent City flickered, casting shadows that twisted and stretched as the crowd pulsed with life. It felt safe enough, or at least safer than it had any right to. But that was before the air changed before the hum of voices stopped dead like the whole place had forgotten how to breathe.
Saint Alduin didn’t just arrive—he descended. Golden armor lit like it had been forged in the sun, radiating power that pressed down on everything like a fist. A gladiator—a man with more pride than sense—shouted something stupid. Alduin didn’t answer. He didn’t have to. A single beam of light erupted from his helm. When it was over, the gladiator wasn’t there anymore. Just a smear of ash on the ground surrounding a few pieces of bone.
The crowd froze. And then Alduin smiled. Not a real smile—it was too sharp, too practiced, the kind of thing that belonged on the face of a man who didn’t believe in kindness. His purple eyes cut through the night like blades, and when they found the party, they could feel the weight of him, the knowing in his gaze.
“I’ve heard about you,” he said, his voice quiet but full of something else. A promise, maybe.
Or a warning.
Top Ten Villains in RPGs

RPGs (Role-Playing Games) are a popular genre in the gaming industry. They allow players to immerse themselves in fictional worlds, take on different roles, and interact with various characters. While RPGs are often praised for their compelling heroes and protagonists, they feature some of gaming history’s most memorable villains. Here are the top ten villains in RPGs:
- Kefka Palazzo (Final Fantasy VI) Kefka is a nihilistic clown and the main antagonist of Final Fantasy VI. He’s responsible for ruining the world and is infamous for his chaotic and unpredictable behaviour.
- Arthas Menethil (World of Warcraft) Arthas is the tragic hero turned villain in the Warcraft series. Once a noble prince, he eventually succumbs to darkness and becomes the Lich King, a powerful undead ruler who seeks to destroy all life.
- Dagoth Ur (The Elder Scrolls III: Morrowind) Dagoth Ur is the main antagonist in The Elder Scrolls III: Morrowind. He’s a powerful sorcerer who seeks to become a god and rule over the world of Tamriel.
- Lavos (Chrono Trigger) Lavos is the extraterrestrial parasite and final boss of Chrono Trigger. It’s responsible for the destruction of the world and seeks to consume all life energy.
- The Master (Fallout) The Master is the main antagonist in the original Fallout game. He’s a mutated human who seeks to create a new world order by turning humans into super mutants.
- The Adversary (The Wolf Among Us) The Adversary is the unseen villain in The Wolf Among Us. He’s responsible for the corruption of Fabletown and seeks to maintain his power and control over the residents.
- The Reapers (Mass Effect) The Reapers are the main antagonists in the Mass Effect trilogy. They’re ancient machines that seek to harvest all advanced organic life in the galaxy.
- Luca Blight (Suikoden II) Luca Blight is the main antagonist in Suikoden II. He’s a bloodthirsty prince who seeks to conquer the world and is responsible for the deaths of countless innocents.
- Mother Brain (Metroid) Mother Brain is the main antagonist in the Metroid series. She’s a sentient supercomputer seeking to control the galaxy and is responsible for creating the Metroids.
- The Darkspawn (Dragon Age) The Darkspawn are the main antagonists in the Dragon Age series. They’re a horde of monstrous creatures that seek to destroy all life in the world of Thedas.
In conclusion, RPGs have given gamers some of the most memorable villains in gaming history. From Kefka to The Darkspawn, these characters have left a lasting impression on players and contributed to the genre’s success. And if you’re looking for a BBEG for your next RPG campaign, you could do worse than to use one of these fiends as a template for terror to inflict on your players!





