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Age of Worms Session Recap: The Monster Within

Previously…
The Ruinlords faced their toughest battle yet in the Champion’s Games, pitted against stone giants corrupted by Theyrium. Before the dust settled, the Sapphire Squad attempted to strike, but the Ruinlords overwhelmed them, forcing their surrender.
Later, Ekalim Smallcask revealed a personal plea—his sister Lahaka had vanished after last year’s games, and he suspected Loris Raknian was involved. He begged the Ruinlords to help uncover the truth.
Then came the Silver Flight.
Saint Alduin’s elite knights fought with ruthless precision, nearly bringing the Ruinlords down. But the tide turned, and Alduin’s composure cracked. His last knight turned to him for guidance. Alduin said nothing. The knight fell.
The Ruinlords stood victorious once more. The crowd roared. Loris Raknian grinned. And high above, Saint Alduin took flight and vanished into the sky.
Not Sure What’s Going On?
Catch up on the Ruinlords’ journey to stop the rise of Kyuss by reading our Age of Worms Session Recaps!
The third day of the Champion’s Games in Tymon had come to a close with the Ruinlords standing victorious over the Andoran guardians known as the Silver Flight. Battered but unbroken, they returned to the Coenoby beneath the grand arena, sharing uneasy silence with the remaining two gladiator teams—Vixus’ Warband and Phoenix Fire.
As dusk fell, the fight schedule for the next day was posted. Whispers spread quickly through the underground chambers. Vixus’ Warband and Phoenix Fire would clash for a place in the finals, but the Ruinlords were set to face something else. Something called Madtooth the Hungry. And that wasn’t the only oddity—the previous year’s champion, Vixus, was meant to face the beast, as was tradition. But for the first time in the tournament’s history, that rule had been broken.
No one had an answer.
That night, as the other teams settled into uneasy rest, Cal stole away to the nearby Titan’s Ruins. He descended into the still waters of the pool, studying the ancient stone plug at the bottom. The weight of years lay thick upon it—undisturbed for over a year. If Lahaka, the missing sister of the Ruinlords’ coach Ekalim Smallcask, had vanished after last year’s games, then she had never come this way. The revelation left him with more questions than answers. With a quiet curse, he abandoned the search and returned to the Coenoby.
But the night was far from over.
The Visions Begin
Dunner and Alfie, their bellies full from a simple meal, heard a commotion from the direction of Phoenix Fire’s quarters. Then, without warning, a force far greater than mortal senses ripped into them.
Dunner was no longer in the Coenoby. He was on a battlefield, surrounded by the dead—hundreds of them. A storm boiled overhead, unnatural green lightning clawing across the sky. Then, movement. The corpses twitched, shuddered, rose—their flesh splitting open, spilling forth writhing green worms. A churning, mindless hunger filled their empty sockets.
And then, Dunner felt it.
The silence of his god.
The Warpriest of Gorum was alone. For the first time, truly alone. The worms swarmed, gnawing, writhing, crawling into his mouth—
Dunner awoke, gasping.
Beside him, Alfie convulsed, lost in his own nightmare. The cleric of Erastil was locked in seizure, his body betraying him, his mind ensnared. The Ruinlords carried him to safety, his faithful owlbear, Potato, standing vigil over him through the long, uncertain night.
The Library of Dreams
On his way back from the ruins, exhaustion finally took Cal. Weeks without sleep crashed down upon him, and when his vision returned, he was no longer in the Coenoby.
He was in a library.
The scent of parchment, ink, and old leather filled the air. Towering bookshelves stretched into eternity. And before him stood a woman—drow, with deep violet hair, her eyes glistening with unshed tears.
His mother.
Eilistrae, cleric of Silthian, took a slow, reverent step forward. “We will see each other again, my son.” Her voice trembled, but her hands were steady as they reached for him. “But listen—your visions of Kyuss are not without meaning. His bonds weaken. He has never been this strong. And if you and your companions have felt him… it means the world will feel him soon.”
And then, the dream collapsed.
Cal awoke on the ground in the tunnel. His mother was gone.
The Arena’s Greatest Spectacle
The fourth day of the Champion’s Games.
At the eleventh hour, the Ruinlords were once again marched up the long passageways beneath the Arena of Aroden, stepping out onto the bloodstained sands beneath a relentless sun.
The crowd thundered with cheers, their anticipation thick as a storm on the horizon. Their champions had bested the Silver Flight. They had spilled blood in glorious combat.
And today, they would face Madtooth.
But where was the beast?
The announcer, Talabir, filled the silence with bravado, but doubt crept into his voice as the moments stretched long. The handlers were late. Were the wranglers struggling to control the creature?
And then, the sky darkened as a shadow streaked across the heavens.
A golden light descended like a burning comet, faster than any arrow, crashing into the sand with the force of a divine spear. Dust billowed, the ground trembled, and as the Ruinlords shielded their eyes, the figure straightened.
A red cloak, untouched by the dust. A smile, radiant and unshaken. Saint Alduin.
And in his arms, he carried a massive metal box the size of an ogre’s coffin. The runes on its surface flickered. The reinforced bands of steel groaned. Something inside slammed against the walls, desperate to be free.
Alduin’s voice rang out, commanding, charming, calculated.
“You have proven yourselves against my Silver Flight,” he said, touching his chest in a gesture of mourning that held no sorrow. “But today is not a day for sorrow. No, today is a day for glory.”
The crowd roared.
The Ruinlords waited.
And Alduin rested a hand atop the trembling steel box. “Behold, your true challenge.”
A crash. A snarl. The sound of something not entirely bestial.
Alduin’s smile grew.
“He was resistant at first,” he mused, “but with a little encouragement…” He gestured at the box. “He has found his motivation.”
Inside, a voice howled—not just in rage, but pain.
Alduin tilted his head, playful, cruel. “A special blend of dragon’s blood—black and green, venom and acid—running through his veins, urging him toward his true nature.” He turned his gaze to the Ruinlords. “A fitting test, don’t you think?”
And then, the box burst open.
The Riftwalker’s Curse
Acidic vapor filled the air. The crowd gasped. A massive clawed hand, covered in warped, pulsing veins, slammed into the sand. A figure staggered forward.
Dr. Lorien Thalorin.
But not as he once was.
His veins glowed black and green. His flesh cracked as jagged scales pushed through his skin. His nails elongated, twisted into claws before retracting. His mind flickered between intelligence and hunger.
And then, for a moment, clarity.
His wide, terrified eyes locked onto the Ruinlords. “No… no, no, no. You have to stop this.”
His body convulsed, his form stretching unnaturally. “GET AWAY!”
The crowd cheered, oblivious.
But the Ruinlords knew. The Riftwalker wasn’t a myth. He was real. He was dangerous. And if he lost control, Tymon would be nothing but dust.
The Legend of Dr. Lorien Thalorin
Lorien Thalorin had once been a scholar of the arcane, a prodigy from the lost kingdom of Vandekar. He was brilliant—too brilliant. His research took him into forbidden territory, beyond the safe limits of mortal understanding. He sought answers in ancient Cyclopean ruins, delving into the mysteries of dimensional rifts and eldritch containment.
And then, one day, he found something.
The texts spoke of Xaathuun, the Unchained Maw—a cosmic predator described as a Tarrasque-like creature with a hunger that could not be satisfied. The ruins were not a tomb. They were a prison. And Lorien, in his pursuit of knowledge, cracked the seal.
Vandekar was wiped from the map overnight. Not conquered. Not abandoned. Erased. The ground split open. The sky bled. Whatever emerged from the rift devoured the city, leaving behind nothing but scorched wastelands and howling fissures that led to nowhere.
Lorien survived. But he did not escape unscathed.
He became a living conduit for the thing he had unleashed—a part of his body and mind permanently fused to the failing containment field. The energy backlash twisted his very being, marking him as something no longer fully mortal.
He fled, a wanted man. The survivors of Vandekar hunted him, blaming him for their kingdom’s extinction. And in the centuries that followed, stories of The Riftwalker spread. Some claimed he was a sorcerer who had tried to control a god. Others believed he was a mere pawn in a far greater scheme.
But all agreed on one thing: Where Lorien Thalorin walked, ruin followed.
The Unchained Maw
The battle was chaos. Tike Myson and Dunner held the line, blades clashing against scaled flesh, while Vaz’non summoned torrents of fire to contain the monster within the arena’s boundaries. Cal’s whip, Whisperlash, glowed with celestial energy, and in his moment of need, he called forth a spectral figure—Eilistrae herself.
But combat only fed the thing inside Lorien.
With a final, agonized scream, his body broke apart.
Something vast rose in his place. Eighty feet of unrelenting destruction.
Xaathuun was free.
If only for a moment.
The Ruinlords dodged, evaded, fought for their lives as the crowd finally realized the horror unfolding before them.
But Lorien was still there. Fighting. Holding the creature back.
With one final, desperate push, the Riftwalker forced Xaathuun back into the void.
Then, he collapsed.
And Alduin?
He only smiled.
“You cannot kill him,” he told the Ruinlords. “But tell me… what will you do with him?”
Age of Worms Session Recap: Flight Risk

Previously…
The Ruinlords entered the Champion’s Games as underdogs, but their first battle proved otherwise. Facing the Crowned Conquerors and their champion, Pake Jaul, they did not just win—they dominated. Pake Jaul, the famed pugilist, fell beneath Tike Myson’s relentless assault. The nobles who had hidden behind their wealth and magic crumbled under the Ruinlords’ fire and steel. When the dust settled, only surrender and silence remained.
But there was no time to celebrate. The next challenge awaited—The Mountain’s Fury, stone giants infused with Theyrium, and the Sapphire Squad, mercenaries from Absalom lurking in the shadows.
Not Sure What’s Going On?
You can check out our Age of Worms Session Recaps to see what started the Ruinlords on the road to stop the demigod of Death, Kyuss!
Rolling Stones and Broken Bones
The Clash of Giants
The first thing Cal noticed—and the thing he wished he hadn’t—was that these giants weren’t just giants. They were something worse. The former clansmen of Mokmurian, once proud warriors, had been twisted by the abyssal ore Theyrium, their bodies humming with corruption, their strength warped into something unnatural.
And they were angry.
The Stone Giant Warriors didn’t just throw boulders—they summoned them. Great slabs of rock ripped from nothing, their edges gleaming with latent power before being hurled across the battlefield. One struck Vaz’non square in the chest, a thunderous impact that sent him skidding across the sand, gasping for breath.
Then came the Dreamwalker.
Its Dreamwalker’s Charm spread like mist, creeping into the Ruinlords’ minds. Tike Myson never saw it coming. One moment, he was with them; the next, his will bent, his fists clenched against his allies.
But Tike was strong.
The Dreamwalker, battered and desperate, lunged for Tike, the Theyrium in its flesh crackling as it reached for one final curse—to petrify him, absorb him, make him part of the nightmare.
But Tike refused. The Stone Giant Dreamwalker crumbled to the ground.
The Stone Giant Warriors endured longer than they should have, their bodies held together by sheer malice, but one by one, they fell. Broken. Beaten. Their deaths were not quick, and they did not die quietly.
The Sapphire Squad, however, had been waiting. They kept to themselves, watching from the far side of the arena, waiting to pound on the battered survivors. But Cal saw them first. He pushed the light away, drawing the shadows from nothing. Darkness swallowed the battlefield, and when it lifted, the Ruinlords were on the Sapphire Squad before they could mount an offense. Outnumbered and outmatched, the final two survivors threw down their weapons rather than die in a fight already lost.
DAY TWO: Ekalim’s Confession
The air in the Coenoby was thick. The scent of sweat, blood, and something heavier—something like dread—clung to the walls.
Ekalim Smallcask approached, smiling as always. But his eyes told another story.
“I had another reason for entering you in these games,” he admitted. “My sister, Lahaka. She disappeared after last year’s Champion’s Games. I believe she was involved with Loris Raknian.”
He hesitated, the kind of pause a man makes when he’s afraid of the answer.
“I need your help,” he finally said. “If you can slip away between battles and search for clues, I’ll give you all the winnings from these games. I just… I just need to know what happened to her.”
DAY THREE: The Silver Flight Arrives
Saint Alduin was watching.
Seated in the spectator box beside Loris Raknian, his face was still, his eyes unreadable.
Day Three of the Champion’s Games saw the Ruinlords face off against only one team this time. That team, however, consisted of Saint Alduin’s followers, the knights known as the Silver Flight.
The knights moved fast. Too fast. Alfie went down first, blood painting the sand. Vaz’non nearly followed. These weren’t just fighters. They were predators—targeting magic and healing, carving through the team with ruthless efficiency.
The Ruinlords fought back. Hard. And when the tide shifted, when the first member of the Silver Flight fell, something shifted in the spectator box. Saint Alduin’s confidence cracked. Just a little. But Loris Raknian saw it. And he grinned.
Cal saw it too.
Invisible, he watched Saint Alduin’s mask slip. The Azlanti tried to remain composed, but his grief seeped through. And then—
Tike Myson broke Jylen the Inferno‘s neck with a devastating, two-punch combo.
And Saint Alduin’s mask shattered. It took him a long time to recover.
Too long.
Now only the black knight, Korvix the Shadowclaw, remained. He was bloody, stunned, and alone. And he knew it. The Ruinlords surrounded him and gave him an out. “Surrender,” they told him. “You don’t have to die here.”
He turned, one last time, to Saint Alduin.
Their eyes met.
Saint Alduin did nothing. Said nothing.
Korvix looked at Jylen’s lifeless body and stared into the red knight’s glassy eyes as he drew his sword.
It was already broken. A moment later, so was Korvix.
Loris Raknian stood. Whatever his feelings were toward the heroes, he still found himself grinning like a devil. “The winners…”
His voice carried over the deafening cheers. He already knew the answer.
“THE RUINLORDS!”
And in the silence that followed, Saint Alduin placed his helmet back on his head.
Then he took flight and disappeared into the skies.





