Blog Archives
Building Authentic Characters

Three of the players in my Pathfinder group suffered character deaths recently. In the past, I had suggested having, at the very least, ideas for a backup character. One of them, my brother, messaged me with his character’s name, appearance, class, and some background. I always appreciate background information because it helps to weave their story into the campaign.
The other two, my nephews, had a bit more of an issue. They were quick to come up with a class and stats but struggled as far as background and even names. They’re relatively new to RPGs so I can understand how they might not fully appreciate the importance of background for their character. It can be tough to come up with their history, or even events that helped form who they are. To their credit, they did give me (and them) something to work with. How long they remain true to those outlines is hard to say.
As a GM, it can be frustrating when characters brought to the table come off as little more than stat blocks. It becomes difficult to integrate them into the story because there’s no real connection with them. The players barely understand who their characters are. If the players don’t know, how are the NPCs or even the other players at the table supposed to have any kind of bond with them?
On the flip side, it can be tough to know where to start, especially if that character is going to be played in a week or two. Their stats are going to be called on before the names of their parents will be.
Reddit user u/Djinn_in_Tonic posted this guide in the DM Academy and I wish I had sent it out to my players sooner.
(Images by Paizo.)
My Big Bad Solution

I posted a Twitter poll just before my previous blog entry where I discussed the “dilemma” I was having with my Pathfinder campaign. I put the dilemma in quotes because part of me felt like I knew the answer. Apparently, 73% of people who took the time to answer my poll felt the same way.
Recap: I’m running a Pathfinder Adventure Path that currently has a Big Bad Evil Guy (BBEG) built into it. However, my players have grown to hate a character I had introduced. My issue was that the homegrown BBEG didn’t quite fit the story. Should I change the story to fit the villain? Or keep the story and introduce the new villain?
My players, without realizing it, answered the question for me. Before I’d even seen the poll results, I had a gaming session with my players. They are currently at sixth level and had fought their way deep into a dragon’s lair. The dragon was presumed dead, but as we all know, “it ain’t dead until you see the body, and even then you’d best chop it up.”
The next tunnel seemed to lead to the “main event”. Naturally, the PC’s were concerned. They felt there was going to be a dragon in there. But they all agreed on one thing – the BBEG I had introduced was probably going to be in there, sitting on the dragon’s head.
Injured characters were about to face a dragon, and for them, it was a blessing rather than facing the BBEG.
When your villain rates higher than a damn dragon, you keep that damn villain.
I have some work ahead of me. I have storylines to change, text to flavor. But in the end, it’s going to be worth it.





