Critical Role – Campaign 2 Finale
The Mighty Nein return to the Blooming Grove to process what they’ve endured and to take their first steps towards embracing whatever the future holds in store…
Well here it is… the end of the Mighty Nein and Critical Role’s second campaign.
There’s always going to be the comparisons between both campaigns. People will have their opinions as to which one was better. I don’t think either were poor, but each definitely had a different feel to it. Campaign One had characters reacting to the story arcs, while Campaign Two had the characters creating the story arcs for the most part. The first one was about the story, the second were about the characters.
I am very curious to hear the Talks Machina campaign wrap-up, because it felt for the longest time that there were potentially multiple chances to get a different BBEG. I know Lucien was always going to go after Molly (had he lived) but was the plan for him to be the End Boss the entire time? For Vox Machina, most of the story arcs had elements that linked them to the main story and Vecna. The Mighty Nein had what felt like several mini-campaigns throughout the main campaign, with the last one happening to have Lucien in it.
Still, congrats to the cast for wrapping up two entertaining campaigns. Hopefully we don’t have to wait too long for the third!
RotRL – Welcome to Sandpoint
Rise of the Runelords is one of the first adventure paths produced by Paizo for the Pathfinder RPG, and one of the most popular. My players voted on several options and they decided that they wanted to play this classic beauty. I got ahold of the Anniversary Edition and gave it a read.
Then, we gave it a play. You can find our Session One summary over on our World Anvil campaign page by clicking HERE!
I’ll go into the evolution of this campaign as we go along. Most of the campaign has been played over Roll20, and there have been issues with that as well. This session happened several months ago, but I’m posting it anyway for a) content, and b) continuity. I posted my last campaign, and there really isn’t alot of Pathfinder content online so I’m doing my part to spread the Good Word.
GM Thoughts
- This session revolved around getting the PC’s together and introducing some of the NPC’s from around town. They also met some characters who were not from the adventure path, but were actually from the previous Second Darkness campaign. They didn’t recall the characters until I mentioned it after the session.
- It was a good session in that it let everyone stretch their legs and roll some dice. The players had fun, and so did I… mostly.
- Right from the first session I knew I was going to have issues. I prepped for this session (overprepped actually – see my Party Time post) in record time. I thought I would like the fact that I didn’t need to do much of the heavy lifting with Rise of the Runelords. Unlike Second Darkness, Rise of the Runelords did not need any converting or fleshing out. It was fine to run right out of the box. It turns out I have a problem with this. That, coupled with COVID lockdowns and very little to do, got me twitching. I’d have to put my own spin on things because apparently I can’t help myself. But for Session One, I just briefly included a couple of NPC’s that were a nod to the previous campaign.







