The Danger Room

Matt Colville is an old-school Dungeon Master from way back. Probably as way back as me (post-dawn of time), and maybe further! The man knows his stuff, is what I’m saying here.

One of the many things I like about Matt is how he draws from previous games to enhance his current campaign. His most recent video is a great tip for players and DM/GM’s alike who want to not just build chemistry between characters, but for players to test their new characters without getting them killed.

Welcome to The Danger Room.

I did something like this a few years back when my players started our Pathfinder campaign, Second Darkness. Everyone sat around the table, I let the players give a brief description of their characters, then I set out a map with some minis and said “Roll for initiative.”

Now they didn’t know that the characters were not in any real danger, so it wasn’t a true Danger Room kind of scenario. But they got to flex their muscles and see how those stats and abilities worked in “real-time”. Afterward, I told them that if they wanted to make any adjustments after what they had seen, now was the time to do it.

I really like the Danger Room concept, and think I’ll use it more often in the future.

Rise of the Runelords – Episode 36

I really have to get better at posting these things. Or posting at all for that matter.

In our last Rise of the Runelords session, the Saviors of Sandpoint had just clashed with several Kreeg ogres who had set up shop within the walls of Fort Rannick. However, after a quick headcount, they realized that in the midst of the battle two of the ogres had gone missing. The heroes also noticed that the front doors leading outside were now open.

That… can’t be good.

How did it go for the Saviors of Sandpoint? Find out here in Rise of the Runelords Episode 36 – Let’s Split the Party – AGAIN!