Category Archives: Campaign

Rise of the Runelords – Episode 32

Grog, the Hobgoblin Earthbender doing what he does best.

In our latest Rise of the Runelords session, the Saviors of Sandpoint proved to be saviors to animals as well as people when they rescued a firepelt cougar that had been caught in a nasty trap. Of course, the person who set the trap didn’t appreciate the whole “catch-and-release” philosophy and voiced their displeasure quite physically. But things go from bad to worse when they discover what else – or who else – the hunter has been hunting.

And skinning.

And eating.

See how the nightmare continues to unfold in Rise of the Runelords Episode 32 – Farm of Blood!

RotRL – Turtleback Ferry Fiasco

Tsuto Kaijitsu, in all his smarmy glory.

In our Rise of the Runelords campaign, this session had a few lessons to be learned. One, dragon magic is no joke. Two, warning signs are important. Three, arrogance lasts just as long as it takes for someone to get their weapon free and bury it in your body.

Festivals, fights, and (Turtleback) Ferries – all that in Rise of the Runelords Episode 31 – Turtleback Ferry Fiasco!

RotRL – The Golemworks Incident

This session was a little different than our usual campaign episodes. It didn’t involve the main roster (for the most part.) No, this session was a chance to let the players scratch that itch and play their backup character. Anyone who has played tabletop RPGs knows that when you make a character, they’re just numbers on a page until you take them out for a spin. When they interact with the environment – and other players – they go from being a concept to an actual character. Personalities begin to develop.

That’s what I wanted for these characters. Give them some dice time, and let them interact with the World. See if what worked on paper translated to the actual game. This session was a one-shot to get the group (affectionately known as the B-Team) a bit of experience so that these backup characters could be called up to the main roster with a bit of dice-time to them.

How did the session go? Well, good for some. For others, not so much. Read for yourself in Rise of the Runelords Episode 29 – The Golemworks Incident!

RotRL – For Whom the Bell Tolls

Rise of the Runelords – Episode Twenty-Eight

After discovering the subterranean lair beneath the Seven’s Sawmill, the Saviors of Sandpoint faced off against a death cult of Norgorber, worshippers of Father Skinsaw. The made some disturbing discoveries – chests filled with loot from murdered innocents, a room filled with faces mounted like artwork, and a sacrifice led by none other than Justice Ironbriar!

But even more disturbing than that was the revelation that Ironbriar had been meeting with Xanesha, Mistress of the Seven, at a place called the Shadow Clock. Armed with the location of their quarry, the heroes plotted their next move.

Would they stop Xanesha’s sacrifices once and for all? Would they discover what – or who – the sacrifices were for? More importantly, would they survive the encounter?

Find out in Episode Twenty-Eight of Rise of the Runelords – For Whom the Bell Tolls!

RotRL – The Smoldering Sawmill

Kilgor – I don’t just make dead people, now I… see them?

Rise of the Runelords – Episode Twenty-Seven

Having survived an ambush at the Magnimar townhouse of Aldern Foxglove, the Saviors of Sandpoint obtained evidence suggesting Aldern’s involvement with the mysterious group known as the Brothers of the Seven. They also recovered the deed to Foxglove Manor, which verified not only Aldern’s connection to the Brothers of the Seven, but that he was making payments to them at a place cleverly called the Seven’s Sawmill.

Would the sawmill bring the heroes one step closer to stopping the ritual murders from continuing in both Sandpoint and Magnimar? Would they discover the identity of the mysterious Xanesha, Mistress of the Seven?

Find out in Episode Twenty-Seven of Rise of the Runelords – The Seven’s Sawmill